
** Furthermore, in the HUD, the red opal often takes on more of a blue colour, for some reason. * The opals take on a slightly different appearance in-game. ** Some of the flavour text is incomplete - the character's name is repeated in the text rather than the text containing a description of the character. In the final game, the images are instead various pieces of concept art. ** The images are of various characters and are displayed alongside some flavour text for each character. * The Gallery is unlocked from the beginning and contains 30 images to view, rather than requiring the player picks up picture frame items and containing up to 250 images. ** There are few - if any - invisible boxes in levels other than Rainbow Cliffs. * Picture frame items don't seem to exist yet, and rainbow scales drop from the invisible boxes that would normally contain them, instead. * The "Making Of" option in the Extras menu just shows the Krome intro sequence as a placeholder. The Doomarang also has a different appearance in this version. In the final game, the Doomarang's entry goes entirely unused. ** The Doomarang is also included within the Boomerangs list. Several of the boomerangs have different appearances to their final ones, such as the Kaboomerang, which still looks like the normal Boomerang. This menu's text seems to overflow off the screen, and has static images of the boomerangs rather than rotating models. ** The Boomerangs list contains a number of Boomerangs by default, rather than only the ones the player owns. In the final, only the relevant collectables are listed. ** Rainbow Cliffs' info page contains collectables the level doesn't even have.

** You cannot switch between levels in the info screen using the shoulder buttons, as you would in the final. ** The game info and HUD menus also display each counter with a slash in the middle, rather than simply displaying the collected amount with a large number and the total with a smaller number. Semitransparent Thunder Eggs are shown in place of uncollected Thunder Eggs, instead of the "?" icon used in the final game. ** The game info screen uses 3D models for the cogs and stopwatch icons rather than sprites. ** The completion info uses text in place of a couple of the icons, a rainbow scale icon in place of an opal icon, contains some strange artefacting around the other rainbow scale icon (as though the background is non-transparent) and contains a nonsense value in the time played. * The "Game Info" pages in the pause menu are quite unfinished. For example, the Rainbow Cliffs map seems to show a much earlier version of the level, whereas the Two Up map looks completely unlike the level at all. ** The maps themselves are vastly different in appearance and seem to reflect earlier versions of the levels. ** Icons on the map are all either missing or different in appearance. * The map section of the pause menu has a vast number of differences: * The background of the pause menu takes on a different appearance. Notably, it's a lot smaller than it is in the final game. * The pause menu also has a different looking overlay displaying the controls.

* Cogs and Animals are shown on the pause menu, whereas they aren't in the final. ** Furthermore, there is no "Main Menu" option on this screen.

This can make leaving some levels a bit of a pain. * The "Exit Level" option in the pause menu always quits the game. * A number of other HUD icons and graphics look quite a bit different, too. * The word "autosaving" appears on-screen instead of a memory card icon when the game autosaves. * The HUD font is a little different - the characters have a less prominent shadow than in the final. * There are no pre-rendered cutscenes between levels. * The loading screens are a lot more basic. In fact, these totals and level images will remain on the save file select screen even if you save over one of these save slots. * There appears to be three "100% complete" save files, each with different level images and apparently each having 999 Thunder Eggs (though the Thunder Egg icon is not shown) by default, but attempting to load any of them will fail. ** This video also plays in place of the main menu demos. * At the beginning of the game, a trailer featuring early footage of a number of levels is shown in place of the opening cutscene. * The main menu is missing the overlay explaining the menu controls. * There's some very minor graphical glitching on the "Press Start" text on the title screen.
